Alter Schalter. Ganz nahe an der Realität.
Einen Kommentar hinterlassenSchlagwort: Unreal Engine
Unreal Engine 5 zeigt uns für das kommende Game Titanic: Honor & Glory die Titanic von innen und ich bin nicht wenig fasziniert von dem Gesehenen.
The team behind the Unreal Engine 5-powered game, Titanic: Honor & Glory, has released a brand new version to explore 50% of the RMS Titanic with some truly amazing visuals. We played the game with a RTX 4090 in a 4K monitor.
It features the exterior decks and endless promenades. It also has working, living, and eating areas for Titanic’s 899 crew. Furthermore, has areas from the 1st, 2nd, and 3rd Class.
Titanic: Honor & Glory is a first-person open-world historical recreation. With a fully explorable, fully interactive and historically perfected RMS Titanic, players will be able to walk her decks and experience her opulence as very few did.
(Direktlink, via Laughing Squid)
Wahnsinnig beindruckend, wie weit CG heute ist. Lorenzo Drago hat mit Unreal Engine 5 einen Bahnhof nachempfunden, den er selber nie besucht hat. Und das einfach verdammt realistisch aus.
My latest environment, freely based on a real-life train station in Toyama, Japan.
The environment is running in Unreal Engine 5, lit with Lumen. I didn’t use Nanite.
I worked on all modeling, texturing, lighting and animation for this video.
The only exception is foliage, which is from Quixel Megascans.
(Direktlink, via Nag on the Lake)
Paul Klingberg hat die letzten 1,5 Jahre dazu genutzt, sich mit Unreal Engine 4 quasi ein eigenes Stück Berlin zu erstellen, das es so in der Realität gar nicht gibt. Ziemlich cool.
A 3D environment art project I have created in Unreal Engine 4.27, Cinema 4D, Substance 3D Painter, Quixel Mixer, and DaVinci Resolve from 2020 to 2022 to express my love for my home city.
(Direktlink, via Marco)